![where to find my daz models templates where to find my daz models templates](https://images.saymedia-content.com/.image/ar_8:10%2Cc_fill%2Ccs_srgb%2Cfl_progressive%2Cg_faces:center%2Cq_auto:eco%2Cw_620/MTc0MDc3MDI1MTU2MzQzMzYy/how-to-install-content-for-daz-studio.jpg)
To have Daz Genesis existing face morphs loaded into Expression editor the Facial Pipeline pack with a special Daz extension is a must? Without it you need to load face morphs manually? To use Genesis as iAvatar, or to get a Genesis rig option under Characterization when importing custom Genesis all one needs is 3DX5 Pro, which comes with lighter-weight "iCloned Genesis", correct? My priority is a clean efficient workflow between Zbrush morphing - iClone/3DX5 using Genesis as my character base. I do not have 3dx5 but researching to see if there is any point to get in now or wait for all the dust to settle when 3d圆 comes along. Watched 3DXPro 5.4 and 5.5 and addon packs and read conflicting forum posts, noise began to overwhelm signals. The fact that IC6 UI would look close to DAZ makes me wonder how much linear thinking is out there on the RL development floor ! Though to stay relevant and competitive in the long term, RL needs to infuse a bit of lateral thinking or may be a guy like Andrew Kramer. Human IK, Material channels and Realtime rendering would make you come back to ICLONE again and again.
![where to find my daz models templates where to find my daz models templates](https://i1.wp.com/godownloads.net/wp-content/uploads/2020/09/Daz-3D-ALL-PRODUCTS-2020-scaled.jpg)
My personal assessment is if IC6 takes care of few basic issues, then you would be better off with ICLONE for next 3 years. Meanwhile it seems I should take some risk with Daz latest build.